That time again..

BlitzMax Forums/BlitzMax Programming/That time again..

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I'm really struggling to find the perfect timing system for my games. The games all involve some degree of physics simulation and I have heard delta time is not the best for this kind of system. Fixed interval timing was suggested so I tried the following example...

http://www.blitzbasic.com/Community/posts.php?topic=70516

The problem is when I drag the window in windowed mode the update starts to get very backed up. Also if I set the refresh rate to something higher than the processor can handle (simulating a crappy computer) it also starts to get backed up and eventually goes out of control.

I was also looking at

http://www.gaffer.org/game-physics/fix-your-timestep/

but i don't quite understand the stuff with the accumulator.
I'm wondering if there are any other resources I should be looking at in regards to this? or any suggestions in general?