Lumooja, I second what Grey said. Look at Eschalon: Book I -- it has NONE of your technical features, but is still an absolute high quality title in my book.
IMMERSION is the key. You must get the player to fall in love with the game right away, and that is an entirely emotional aspect where all the technical toys usually can't help you with.
IMMERSION is the key. You must get the player to fall in love with the game right away, and that is an entirely emotional aspect where all the technical toys usually can't help you with.