Data Compression

Blitz3D Forums/Blitz3D Programming/Data Compression

Packet compressing is not as important as narrowing down data being sent over (size and frequency). Actually I think that compression is an overkill unless you are talking about packets around 1kB. If you are sending binary data only, avoid using integers and floats whenever possible as they take 4 bytes each.

If you are sending text data, then it's a different case. If I recall correcly, netgames usually have compression algorithms for text that include short codes for words commonly used, like 'frag' 'LOL' or 'noob' (poor examples, I know ;). Building such a compression a bit devious task and I don't believe that there are such available for free. If at all publicly.