Data Compression

Blitz3D Forums/Blitz3D Programming/Data Compression

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

What is the most efficient way to compress packets for a network game? I've looked through the code archives and forums can't seem to find anything definitive.