I tried that ice cream game.
Boring!
It's a bit like Diner Dash, but more like Cake Mania.
The music isn't exciting at all.
The person walks around too slowly, and the game doesn't display numbers or any indication when you click things to let you know that you can queue events, and so queuing several things in a row becomes confusing, and you still have to wait around for the woman to walk from place to place.
I toyed with the idea of being able to purchase upgrades rather than just having them occur automatically, but it doesn't seem fun to have 20 different upgrades available at once, and be able to see what the changes will look like before you buy the item. I think that would work better if you had a choice of three items to pick from, like in the Paper Mario games when you get enough XP and go up a level, and didn't show the player what the item would look like ahead of time, but instead just showed a black outline to keep the mystery up.
Speaking of which, in my space beetles game I plan to have a "map" of the solar system showing your progress from level to level, like StarFox did, but the planets will be blacked out until you get to them to keep the mystery there.
By the same logic, I will not have all the enemies in the first level. Only one or two will be introduced at a time as the game progresses. And each one will have different behaviors. Because that's fun. Showing the player everyhting at once is NOT fun! :-)
Anyway, if/when I make Ice Cream Showdown, I'm not too concerned about competition from this game. Not only do I think my game will be better, but games only stick around the top 10 for less than three months, so this game will be long forgotten by the time mine comes out.
Boring!
It's a bit like Diner Dash, but more like Cake Mania.
The music isn't exciting at all.
The person walks around too slowly, and the game doesn't display numbers or any indication when you click things to let you know that you can queue events, and so queuing several things in a row becomes confusing, and you still have to wait around for the woman to walk from place to place.
I toyed with the idea of being able to purchase upgrades rather than just having them occur automatically, but it doesn't seem fun to have 20 different upgrades available at once, and be able to see what the changes will look like before you buy the item. I think that would work better if you had a choice of three items to pick from, like in the Paper Mario games when you get enough XP and go up a level, and didn't show the player what the item would look like ahead of time, but instead just showed a black outline to keep the mystery up.
Speaking of which, in my space beetles game I plan to have a "map" of the solar system showing your progress from level to level, like StarFox did, but the planets will be blacked out until you get to them to keep the mystery there.
By the same logic, I will not have all the enemies in the first level. Only one or two will be introduced at a time as the game progresses. And each one will have different behaviors. Because that's fun. Showing the player everyhting at once is NOT fun! :-)
Anyway, if/when I make Ice Cream Showdown, I'm not too concerned about competition from this game. Not only do I think my game will be better, but games only stick around the top 10 for less than three months, so this game will be long forgotten by the time mine comes out.