sswift: what happened to your ice cream game?

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What happened was the original artist quit when the art was only about 25% complete. I've found a new artist, but I am waiting till Space Beetles is complete before I invest a lot of money in a new project.

As for Space Beetles, download that widescreen test. That's not just a widescreen test, that's the actual game, or what's been done with it up to this point anyway.

If you download that you'll see the aliens now have hitpoints so some have to be shot more than once, and they flash when shot if that is the case. And it displays the number of lives remaining on the status bar. And of course there is the code to handle different aspect ratios.

The asteroids have a different flight pattern from the aliens as well, but I haven't decided if I will just have them fly like that, or if I will have rounds where you have to dodge lots of them flying diagonally on the screen. I also have not decided if they should be indestructible or not.