1?
(Haven't used Blitz3D for years but the wide angle is what causes the warping people complain of sometimes).
I'm sure I've seen a bit of code in the code archives for calculating what CameraZoom to use given X FOV - so you should probably have a look around for that.
(Haven't used Blitz3D for years but the wide angle is what causes the warping people complain of sometimes).
I'm sure I've seen a bit of code in the code archives for calculating what CameraZoom to use given X FOV - so you should probably have a look around for that.