Distance

Blitz3D Forums/Blitz3D Programming/Distance

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If you want a completely acurate system, Jasu's method is the fastest possible to my knowledge in B3d. It is my prefered method also.

If it doesn't need to be perfect, then skip the square root, it does slow things down.

However, if you REALY want to get your hands dirty, using the computers logic functions(and,nand,or,nor,and ex-or) might be faster, but it gets complicated very fast when you go beyond addition.