Distance

Blitz3D Forums/Blitz3D Programming/Distance

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Sledge: In that case I would bet that you forgot to disable debug in your performance tests ...
The sqr of BM is that fast that it is even with enabled sqr still faster than B3d in squared distance comparision normally ... (its actually that fast that all approx implementations with bit shift etc I found on the net are slower than bm / MingW 5.1.X sqr ...)