What hardware are you testing on?
Windows XP + GeForce8800.
What does this do?
Strict GLGraphics 640,480 glEnable GL_TEXTURE_2D glBindTexture GL_TEXTURE_2D,1 glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR Local pixmap:TPixmap=LoadPixmap( "flare1.png" ) glTexImage2D GL_TEXTURE_2D,0,GL_RGBA8,pixmap.width,pixmap.height,0,GL_RGBA,GL_UNSIGNED_BYTE,pixmap.pixels glEnable GL_BLEND glBlendFunc GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA While Not KeyHit( KEY_ESCAPE ) glClear GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT glBegin GL_QUADS glTexCoord2f 0,0 glVertex2f -1,-1 glTexCoord2f 1,0 glVertex2f 1,-1 glTexCoord2f 1,1 glVertex2f 1,1 glTexCoord2f 0,1 glVertex2f -1,1 glEnd Flip Wend