Nexus 3D Engine

Blitz3D Forums/Blitz3D Userlibs/Nexus 3D Engine

Now hardware skinning works, and almost finished the animation system. After that, i will start on making it possible to use shader fragments, so you can apply mutiple shaders on a mesh at once (like Skinning & Bump Mapping & Shadow Mapping at once)

Any comments or suggestions? ;)