Is there any quicker way to do 2D distance besides the standard formula: d = Sqr((x1 - x2)^2 + (y1 - y2)^2)? It seems like this is a bit slow especially when it is being calculated over and over again.
Distance
Blitz3D Forums/Blitz3D Programming/DistanceThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.