Draw3D (by hectic)

Blitz3D Forums/Blitz3D Programming/Draw3D (by hectic)

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hi Danny

Fontext is not bad, but you must "fix" the output with another programm and "put" the informations in pixel 0.0 (RGB) values.
See here: http://www.blitzbasic.com/Community/posts.php?topic=75269

about the rest hectic says:

the problem is that all the carakters are resized to fix them (same size)

A) You can make the fonts more sharpen, as you can see the originals are not 100%.

B) You can use 1024*1024 textures (and rewrite the function) but that needs more power.

C) you will have this problems all the time if Origin =! Graphics3D because all the fonts will be scaled.

So you can use fasttext to avoid this but only use simple fonts, or Draw3D and bitmaps with real game fonts.

cu

PS: If you have only thinks like "GAME OVER" or "LEVEL1" load them as image and use the 1pixel law. That means if you want a 120*30 image , use a 119*29 image and grab 120*30 as there is always a pixel lost when doing UV Mapping. se here last 5 posts:
http://www.blitzbasic.com/Community/posts.php?topic=75216