Simple 2d shadows?

BlitzMax Forums/BlitzMax OpenGL Programming/Simple 2d shadows?

You won't
That are vertex lights, they don't do anything else than make vertices getting colored with their own light basing on the distance and falloff method.

If you want shadows in 2D then "fake shadows" (there is a module for that) are the only way to do it.

True shadow needs 3D + Stencil / shader.