Simple 2d shadows?

BlitzMax Forums/BlitzMax OpenGL Programming/Simple 2d shadows?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

How can I achieve this with opengl lighting? I have a simple lighting system which I played with from an example that was on the forums using:

glEnable GL_LIGHTING
glEnable GL_LIGHT0	
Global l0_diffuse:Float[] =[0.0, 1.7, 0.0, 1.0]

glLightf GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.0
glLightf GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.001
glLightf GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.0001


l1_position[0] = 100
l1_position[1] = 100			
glLightfv GL_LIGHT1, GL_POSITION, l1_position


With that I was able to create a quick lighting system, but how would I create a simple shadow using these lights (rather than fake shadows via polygons)? Not looking for texture/sprite shadows, but being able to create walls with a couple vectors to cast a nice shadow, based on the light source.

Can someone provide a very small example of this, or a link to one?