Non-power-of-two Textures Example

BlitzMax Forums/BlitzMax OpenGL Programming/Non-power-of-two Textures Example

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Its introduced in 1.4 as extension and officially supported sinde 2.0 as far as I know. Unfortunately that doesn't seem to mean that it is also supported on a wide variety on gfx-cards. I'd go with power-of-two-textures to be safe.