Non-power-of-two Textures Example

BlitzMax Forums/BlitzMax OpenGL Programming/Non-power-of-two Textures Example

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And how well is it supported? I mean older cards and intel onboard would drastically lose performance if the texture isn't power of two anymore ...
are you sure this removes the power of 2 at all and not just the "square" which is inforced due to the used / targeted configurations of BM? (DX7 and OpenGL 1.2)