And how well is it supported? I mean older cards and intel onboard would drastically lose performance if the texture isn't power of two anymore ...
are you sure this removes the power of 2 at all and not just the "square" which is inforced due to the used / targeted configurations of BM? (DX7 and OpenGL 1.2)
are you sure this removes the power of 2 at all and not just the "square" which is inforced due to the used / targeted configurations of BM? (DX7 and OpenGL 1.2)