ClearTextureFilters() + alpha flag = MAV on Vista

Blitz3D Forums/Blitz3D Bug Reports/ClearTextureFilters() + alpha flag = MAV on Vista

Do I get this right, you get the MAV as soon as you try to use a texture that was created or loaded after the ClearTextureFIlters?

If so, there may be a solution. Try it this way instead:

ClearTextureFilters()
Cursor = LoadTexture("texture.png" ,2 or 1)

Setting the flag 1 may save the day. (?) See also this thread:
http://www.blitzbasic.com/Community/posts.php?topic=71111

It may be the same probem, although in my case it was on XP.