Do I get this right, you get the MAV as soon as you try to use a texture that was created or loaded after the ClearTextureFIlters?
If so, there may be a solution. Try it this way instead:
ClearTextureFilters()
Cursor = LoadTexture("texture.png" ,2 or 1)
Setting the flag 1 may save the day. (?) See also this thread:
http://www.blitzbasic.com/Community/posts.php?topic=71111
It may be the same probem, although in my case it was on XP.
If so, there may be a solution. Try it this way instead:
ClearTextureFilters()
Cursor = LoadTexture("texture.png" ,2 or 1)
Setting the flag 1 may save the day. (?) See also this thread:
http://www.blitzbasic.com/Community/posts.php?topic=71111
It may be the same probem, although in my case it was on XP.