Thanks a lot!, Jebbs, i was mainly asking for something less specific than player movement, something more like Hule made, thanks a lot for taking the time though, really appreciated.
I mayde do some fake 3D by resizing in and out the sprite and adding some shadow, but no more than that.
I did a search on this subject of "movement algorithms" and i just could find anything, wich is very weird, it could be so usefull for so many programmers because we all need to move sprites in different ways, having a common library to choose what kind of movement we are looking for would save so much time and effort.
As an example, imagine i am doing a vertical shoot em up game, where the bullets and enemies all do very weird movements, some follow paths, some bullets go back and fort, the explotions move all in different ways, and so on, imagine if we all had a library of possible movements, we just copy and paste code, mix different ones, and then we have the movement done for our bullet/enemy/effect just a little tweaking here and there and thats it... thats what i had in mind :)
I mayde do some fake 3D by resizing in and out the sprite and adding some shadow, but no more than that.
I did a search on this subject of "movement algorithms" and i just could find anything, wich is very weird, it could be so usefull for so many programmers because we all need to move sprites in different ways, having a common library to choose what kind of movement we are looking for would save so much time and effort.
As an example, imagine i am doing a vertical shoot em up game, where the bullets and enemies all do very weird movements, some follow paths, some bullets go back and fort, the explotions move all in different ways, and so on, imagine if we all had a library of possible movements, we just copy and paste code, mix different ones, and then we have the movement done for our bullet/enemy/effect just a little tweaking here and there and thats it... thats what i had in mind :)