First FPS in a browser

Miscellaneous Forums/General Discussion/First FPS in a browser

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

1. This is by far not the first one. Most just forget the Java webdownload games (which are physically the same as these or unity -> a plugin that downloads the whole stuff, you can not play 100mb concurrently loaded games without downloading).

The webbrowser plugin for Torque have been available for quite some time but I assume nobody wants to waste the bandwidth caused by the repetitive redownloads ...


Such a system is great for casuals / small games ... but not fully featured ...
Download yes (-> steam etc) but not in a cached environment like a browser.

What I would like to know is what tech was used ... from the look it should be TGEA ... but from my experience with TGEA it can't be unless they plan to have 80% not beeing able to play it thanks to cool core bugs ...
Torque 2 would be the logical assumption as it will have a 1 game different distribution types from what mentioned ... but it is in such an early state that it potentially should be impossible ... on the other side, all Torque tech programmers vanished from their projects (TGB and TGEA at least) so who knows.