First FPS in a browser

Miscellaneous Forums/General Discussion/First FPS in a browser

@Vorderman

Yeah, but FPS creators never do - they push as much stuff in as possible and in a FPS framerate is one of the most important things.

I think your guess of 5% to 15% performance loss is a little off. IE is bloated, slow, full of bugs and loopholes, and to have to rely upon it to run a game is ludicrous. It can't even display webpages safely or reliably. Ask it to run Doom4 and you might as well be playing via email.


As i've said before offer a fullscreenmode and you'll be happy. Depending on which browser you're using things can be better or worse but overall it isn't such a big issue as you make it sound like here and it works fine for all sides. I'm doing such work since over eleven years and well it works.

But i understand that you personally don't like it.

How can it possibly be quicker than a game loaded on my HD, unless you are suggesting that it can stream the data down my phoneline faster than the PC can haul it from the disc?


You click on the link, the game preloads and after a certain part has been loaded it can start, whilst loading for instance level2 or level 3 in the background. This is faster than if you would have to doawnload the full game first, install it and start it then. How fast this is compared to if you leave your house, run to your local store, handover the money, return home, insert the disc, install the game i don't know. You better judge this on your own.

Really? The amount of webpages that don't work because a PC or Mac or whatever because it doesn't have the right codec installed or doesn't have Flash12.2.4 or some such rubbish or Java isn't on or you have the wrong BIOS version or it's Tuesday and not Thursday etc... is beyond belief.


Again i have more the feeling that you generally like to rant about it instead of having some practical knowledge of these things. Maybe i'm wrong but at least what you've written doesn't match with the experience i made in these fields. Online games are doing very fine for clients and their users since years, mostly in the casual sector.

The difference here is that they throw in more money as they want to address multiplayer games between the casual and the full price segment.

GarageGames visited a few forums in order to get developers on their boat for creating content for them. I'm not exactly sure but i think i once also posted the information here. What they offer is a sandbox and so you can use different types of technologies.