Dx9

Blitz3D Forums/Blitz3D Programming/Dx9

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Hi All. Just signed up to this site. Nice stuff. (i've lurked for years)

I have been reading these DX9 related posts for sometime now. Naughty Alien makes a great point (no offence ala_samodi) You have stated these promises once or twice before. I understand things sometimes dont go to plan especially when you commit to a deadline.

The complexities of your project must be intense. The objective, if accomplished, may just elevate B3d once again into the indie gaming limelight.

However, my suggestion is this: Put your head down and get a workable version out there. We need a wow factor and fast! Fully document the release. Include all files to get the thing working....and trouble shooting is most important. Installation docmentation is a must.

If you accomplish your goal, it's not a concern if you make it free or not. What is important is that you show that B3D is current and can produce GFX on par with at recent releases (DX10 games not inc.)

(phew)