Game Model Format

BlitzMax Forums/BlitzMax Programming/Game Model Format

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and where does that interfer with the submesh / surface system?

Internally you will use batching for rendering anyway, something that a model format can never represent ...

As well, nothing actually forces physical materials to be 1:1 tied to visual materials, it actually can but must not.

Having the possibility to have it like that is something I actually would see as a benefit, because if I don't want to use per material I still can assign the same material onto all surfaces on the model and the "engine" can behave intelligent on such a case.