This is the test app I used. When it requests a file, choose a texture with an alpha channel. Actually, even if you choose one without an alpha channel the error will still occur.
Import klepto.minib3d Strict Graphics3D 1024,768,32,0 Local cam:TCamera=CreateCamera() CameraRange cam,.5,500 PositionEntity cam,0,10,-100 AmbientLight 100,100,100 Local mesh:TMesh=CreateCube() EntityFX mesh,16 ScaleEntity mesh,10,10,10 EntityBlend mesh,1 EntityAlpha mesh,1 'Load any alphamapped texture Local texture:TTexture=LoadTexture(RequestFile("Texture"),2) TextureBlend texture,1 Local Tex:TBrush=CreateBrush() BrushTexture(tex,texture) BrushBlend tex,1 BrushAlpha tex,1 PaintMesh mesh,tex ' used by camera code Local mxs#=0 Local mys#=0 Local move#=0.5 MouseXSpeed() ' flush MouseYSpeed() ' flush ' used by fps code Local old_ms=MilliSecs() Local renders Local fps Local W:Byte = False While Not KeyDown(KEY_ESCAPE) If KeyHit(KEY_ENTER) Then DebugStop If KeyHit(Key_W) Then Wireframe(Not W) W = Not W EndIf mxs#=mxs#+(MouseXSpeed()/5.0) mys#=mys#+(MouseYSpeed()/5.0) RotateEntity cam,mys#,-mxs#,0 MoveMouse 1024/2,768/2 MouseXSpeed() ' flush MouseYSpeed() ' flush If KeyDown(KEY_UP)=True Then MoveEntity cam,0,0,move# ' move camera forward If KeyDown(KEY_DOWN)=True Then MoveEntity cam,0,0,-move# ' move camera back If KeyDown(KEY_LEFT)=True Then MoveEntity cam,-move#,0,0 ' move camera left If KeyDown(KEY_RIGHT)=True Then MoveEntity cam,move#,0,0 ' move camera right UpdateWorld RenderWorld Flip Wend End