Problem with Draw3D and bitmap fonts

Blitz3D Forums/Blitz3D Programming/Problem with Draw3D and bitmap fonts

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The problem is that the pixel on position 0,0 contains some informations as color values (RGB)

The red value is the size of each carakter
The green value is the distance from one carakter to the next

So if you have a black pixel there your size is "0" ;) See the 0,0 pixel of standard.png for this. (21,16,0 i think). It is recommandet to save this fonts as 24bit image and make the alpha value of the pixel 0.0 to "0".

There is a new version in beta test (3.1) and will come out nexr times. See the "BALL DEMO" thread in the "Showcase" section. Here some samples from the next version (exe).
http://www.abrexxes.huntingsoftware.de/temp3/d3d31.zip

The current version (3.0) you can find here:
http://blitzbasic.pytalhost.de/viewforum.php?f=4&sid=02498e1d756ad41cb8a925d7fb80344a

bye