Hypothetically I don't see why not, you would need to synchronize the timing which would be the main problem I guess?
But then again if you think of Quake and all the other FPS games with physics they tend to use a central host that updates all of the clients so you would only need the clients to ask what was happening now!
Should be doable but it may take some time! ;0)
I would guess the real question is what is the fastest network library for Blitzmax!?
But then again if you think of Quake and all the other FPS games with physics they tend to use a central host that updates all of the clients so you would only need the clients to ask what was happening now!
Should be doable but it may take some time! ;0)
I would guess the real question is what is the fastest network library for Blitzmax!?