Can I create a network physics game using Chipmunk

BlitzMax Forums/BlitzMax Programming/Can I create a network physics game using Chipmunk

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Hypothetically I don't see why not, you would need to synchronize the timing which would be the main problem I guess?

But then again if you think of Quake and all the other FPS games with physics they tend to use a central host that updates all of the clients so you would only need the clients to ask what was happening now!

Should be doable but it may take some time! ;0)

I would guess the real question is what is the fastest network library for Blitzmax!?