Hi matty,
Map still in progress by the way, no promise of a time when ill finish it as ive been swamped.
Im not sure what hierarchy animation is, ive never got good results with X format.
I havent tested this because i dont own softimage, but
there is a really nice and simple way of getting animations out of XSI
Ultimate Unwrap 3D has a plugin for it heres what it supports
hope this helps
was there any reason why you wanted to us X format and not b3d?
Map still in progress by the way, no promise of a time when ill finish it as ive been swamped.
Im not sure what hierarchy animation is, ive never got good results with X format.
I havent tested this because i dont own softimage, but
there is a really nice and simple way of getting animations out of XSI
Ultimate Unwrap 3D has a plugin for it heres what it supports
IMPORTING ========= Geometry, materials, textures, UV coordinates, multiple UVsets, vertex colors, bones and weighted skeletal animation can be imported. Note that all texture files should be located in the same directory as the XSI file, otherwise they may not be found. XSI material properties imported: ambient color diffuse color + transparency specular color + shininess emissive color XSI mesh/shape properties imported: Vertex positions Vertex colors + alpha Texture coordinates (max uvsets: 2) Triangle lists Triangle strips Polygon lists XSI animation-specific properties imported: Envelopes for skinned meshes Function Curves (translation/rotation/scale) Interpolation key types (constant/linear/hermite/cubic) Not Supported ------------- Nurbs Surfaces Patch Surfaces Misc Options ------------ Center model: Centers the model at the origin. Floor model: Floors the model on the XZ plane. Merge similar materials: Materials referencing the same texture map will be merged.
hope this helps
was there any reason why you wanted to us X format and not b3d?