hi jessebugs, I think you need to look out for waypoints. There are some good goodies in the code archives.
Basic idea is recording positions (x,y,z if using 3D), orienting enemy to waypoint 1 and making him go into that direction, when it comes near to waypoint one, change its orientation to waypoint 2 and walk forwards to it, and so on. Good luck!
Basic idea is recording positions (x,y,z if using 3D), orienting enemy to waypoint 1 and making him go into that direction, when it comes near to waypoint one, change its orientation to waypoint 2 and walk forwards to it, and so on. Good luck!