Collada is a full fledge 3D Model format.
Not a "gamer format" and thats quite precisely stated like this in the initial information page there.
But actually, as it is an open format, you could as well use it to design a "Collada GF" (Collada GameFormat) using it as base.
What made me laugh the most was the point on exporters to all major 3d dev suites and mentioning X in the same go ... rarely had something that "exlude each other" that much in the last 2 months as that actually.
After having years of frustration experience with it and normally using Ultimate Unwrap 3D to make the exported X really game X format compatible, I can say that most 1000 USD + applications tend to export stuff thats nice to conform the X Standard in the SDK documentation ... but export totally useless trash when it comes to use it anywhere at all.
Unless you do a 1:1 feature port of the D3DX importer you have little chance to succeed with your attempt to import X ... (and this means doing the DTD like chunk definition reading as well)
Especially make sure to get your hands on a Cinema4D X Export to have a "worst case" test model.
Not a "gamer format" and thats quite precisely stated like this in the initial information page there.
But actually, as it is an open format, you could as well use it to design a "Collada GF" (Collada GameFormat) using it as base.
What made me laugh the most was the point on exporters to all major 3d dev suites and mentioning X in the same go ... rarely had something that "exlude each other" that much in the last 2 months as that actually.
After having years of frustration experience with it and normally using Ultimate Unwrap 3D to make the exported X really game X format compatible, I can say that most 1000 USD + applications tend to export stuff thats nice to conform the X Standard in the SDK documentation ... but export totally useless trash when it comes to use it anywhere at all.
Unless you do a 1:1 feature port of the D3DX importer you have little chance to succeed with your attempt to import X ... (and this means doing the DTD like chunk definition reading as well)
Especially make sure to get your hands on a Cinema4D X Export to have a "worst case" test model.