You can actually make it "conditional" due to a little powerfull feature in Blitz3D / BlitzPlus:
If with constants works like #ifdef #ifndef #endif in C. This emans the part of an IF, that is never reached due to the constant is not even included in the EXE.
That allows you to effectively switch functionality between debug and release build as well as between demo and full version builds.
If with constants works like #ifdef #ifndef #endif in C. This emans the part of an IF, that is never reached due to the constant is not even included in the EXE.
That allows you to effectively switch functionality between debug and release build as well as between demo and full version builds.