Please be more specific about your problem: Blitz can easily update the game logic every loop (so at least as fast as the graphic) or separately by using a timer.
Anyway, what this increment you are talking about? a measure of time?
You could post an example of the code you tried to use for the movement.
because the player moves in increments of less than 1 (.1 etc) Blitz wouldn't read it, I asked for help on this but no luck.
Anyway, what this increment you are talking about? a measure of time?
You could post an example of the code you tried to use for the movement.