Indeed Subirenihil, or to be more specific
float dist2d(float x1,float y1,float x2,float y2) { float distance; float dx; float dy; dx = x2 - x1; dy = y2 - y1; dx = (dx*dx); dy = (dy*dy); distance = sqrt(dx + dy); return distance; } //////////////////////////// float dist3d(float x1,float y1,float z1,float x2,float y2,float z2) { float distance; float dx; float dy; float dz; dx = x2 - x1; dy = y2 - y1; dz = z2 - z1; dx = (dx*dx); dy = (dy*dy); dz = (dz*dz); distance = sqrt(dx + dy + dz); return distance; }