I couldn't stand how blurry my Space Beetles game was at 800x600 on my new 24" LCD. Also, since my new monitor is widescreen, everything was being stretched horizontally a bit.
But I'm coding my game in BlitzMax, so what I've decided to do is make my game run at the desktop resolution, and make widescreen standard. So the game should run at the native res of most LCD screens. It will be squashed horizontally a little bit on 4:3 screens, but I doubt people still running those will notice.
I also scaled all the sprites down to 66% of their original size, but kept them at the original resolutions, so they'll be a little blurrier at 800x600, but look sharper at higher resolutions.
But I'm coding my game in BlitzMax, so what I've decided to do is make my game run at the desktop resolution, and make widescreen standard. So the game should run at the native res of most LCD screens. It will be squashed horizontally a little bit on 4:3 screens, but I doubt people still running those will notice.
I also scaled all the sprites down to 66% of their original size, but kept them at the original resolutions, so they'll be a little blurrier at 800x600, but look sharper at higher resolutions.