Writing a wrapper for a DLL

Blitz3D Forums/Blitz3D Programming/Writing a wrapper for a DLL

Let me worry about any legalites. You just start the wrapper.

All my Bethesda and Arkane Studios media requires the user to have that media preinstalled - I 'piggyback' the installations.

The wrappers you are going to write for me are also going to 'piggyback' commercial dlls that are preinstalled. Nothing is being copied or distributed.

Let me know when the Bink one is done. I don't particularly need it, but I think Blitzers in general have a use for that one.