bbLoadImage with PNGs

Blitz3D SDK Forums/Blitz3D SDK Programming/bbLoadImage with PNGs

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I have a number of sprite frames in PNG format. When I load (using bbLoadImage) the image allways has black transparency (also resulting in the edges of the sprite being blended to black) which is not what I want. Is there any way to specify the background color of the image that the PNG is loaded on to?

Thanks,

Mark.