You would need to read through the mesh, firstly using OpenFile, and detect the presence of animation frames. If you search the code archives for Ricky Smith, he wrote a .b3d animated export code and i think a .b3d loaded for animated meshes. It would probably be quite easy to use this code and modify it to detect animation frames :o)
Or, just load everything with LoadAnimMesh. You can easy check for the presence of animation frames that way :o)
Or, just load everything with LoadAnimMesh. You can easy check for the presence of animation frames that way :o)