Writing a wrapper for a DLL

Blitz3D Forums/Blitz3D Programming/Writing a wrapper for a DLL

Anybody know if we can basically *steal* stuff with this?

For example, lots of games use binkw32.dll for video playback - can this be wrapped to Blitz3D?

My brain is thinking there must be a lot of commercial game .dlls that we could potentially plunder.

I've got 1,431 of them in my games directory on my gaming system. There must be some in there that are worth stealing?

Any thoughts on this?