@jfk
It comes a little bit late, but try this:
You need the following .decls
I´m sorry, that GetTextureFlags() does not work properly. I can´t find flags proper position inside the memory, when texture-handle was received with GetBrushTexture().
Any Ideas?
Please can you mail me tomspeeds memorylib.dll.
Can´t find a valid Link to download.
thanks Shodan
mail: heinz-helge@...
It comes a little bit late, but try this:
Global hackbank1,hackbank2 hackbank1=createbank(4) hackbank2=createbank(4) Dim scan(16,4) Function GetBrushAlpha#(brush) Local adr RtlMoveMemory1(hackbank1,brush,4) adr=PeekInt(hackbank1,0)+32 RtlMoveMemory1(hackbank2,adr,4) return PeekFloat(hackbank2,0) End Function Function GetBrushShininess#(brush) Local adr RtlMoveMemory1(hackbank1,brush,4) adr=PeekInt(hackbank1,0)+28 RtlMoveMemory1(hackbank2,adr,4) return PeekFloat(hackbank2,0) End Function Function GetBrushRED(brush) local adr RtlMoveMemory1(hackbank1,brush,4) adr=PeekInt(hackbank1,0)+16 RtlMoveMemory1(hackbank2,adr,4) Return PeekFloat(hackbank2,0)*255 End Function Function GetBrushGREEN(brush) Local adr RtlMoveMemory1(hackbank1,brush,4) adr=PeekInt(hackbank1,0)+20 RtlMoveMemory1(hackbank2,adr,4) Return PeekFloat(hackbank2,0)*255 End Function Function GetBrushBLUE(brush) local adr RtlMoveMemory1(hackbank1,brush,4) adr=PeekInt(hackbank1,0)+24 RtlMoveMemory1(hackbank2,adr,4) Return PeekFloat(hackbank2,0)*255 End Function Function GetBrushBLEND(brush) local adr RtlMoveMemory1(hackbank1,brush,4) adr=PeekInt(hackbank1,0)+4 RtlMoveMemory1(hackbank2,adr,4) Return Peekbyte(hackbank2,0) End Function Function GetBrushFX(brush) local adr RtlMoveMemory1(hackbank1,brush,4) adr=PeekInt(hackbank1,0)+40 RtlMoveMemory1(hackbank2,adr,4) Return Peekbyte(hackbank2,0) End Function Function GetTextureBlend(tex) local adr RtlMoveMemory1(hackbank1,tex,4) adr=PeekInt(hackbank1,0)+24 RtlMoveMemory1(hackbank2,adr,4) Return Peekbyte(hackbank2,0) End Function Function GetTextureScaleX#(tex) local adr RtlMoveMemory1(hackbank1,tex,4) adr=PeekInt(hackbank1,0)+36 RtlMoveMemory1(hackbank2,adr,4) Return (1.0/Peekfloat(hackbank2,0)) End Function Function GetTextureScaleY#(tex) local adr RtlMoveMemory1(hackbank1,tex,4) adr=PeekInt(hackbank1,0)+40 RtlMoveMemory1(hackbank2,adr,4) Return (1.0/Peekfloat(hackbank2,0)) End Function Function GetTexturePosX#(tex) local adr RtlMoveMemory1(hackbank1,tex,4) adr=PeekInt(hackbank1,0)+44 RtlMoveMemory1(hackbank2,adr,4) Return ((-1.0)*Peekfloat(hackbank2,0)) End Function Function GetTexturePosY#(tex) local adr RtlMoveMemory1(hackbank1,tex,4) adr=PeekInt(hackbank1,0)+48 RtlMoveMemory1(hackbank2,adr,4) Return ((-1.0)*Peekfloat(hackbank2,0)) End Function Function GetTextureFlags(tex,mode=2) ; Mode=0 for Createtexture() ; Mode=1 for Loadtexture() ; Mode=2 for GetBrushTexture() does not work proper! local adr RtlMoveMemory1(hackbank1,tex,4) Select mode Case 0 offset=140 Case 1 offset=228 Case 2 offset=196 Default offset=196 End select adr=PeekInt(hackbank1,0)+offset RtlMoveMemory1(hackbank2,adr,4) Return Peekshort(hackbank2,0) End Function Function GetTextureRotation#(tex) local adr RtlMoveMemory1(hackbank1,tex,4) adr=PeekInt(hackbank1,0)+52 RtlMoveMemory1(hackbank2,adr,4) Return (360.0/(pi*2))*(Peekfloat(hackbank2,0))*(-1.0) End Function
You need the following .decls
.lib "kernel32.dll" RtlMoveMemory1%(Destination*,Source,Length) : "RtlMoveMemory"
I´m sorry, that GetTextureFlags() does not work properly. I can´t find flags proper position inside the memory, when texture-handle was received with GetBrushTexture().
Any Ideas?
Please can you mail me tomspeeds memorylib.dll.
Can´t find a valid Link to download.
thanks Shodan
mail: heinz-helge@...