TCP is not fast enough for realtime in Blitz. Not because it is slow but because the whole game will stop while the transfer is ongoing.
False:
Sooooo many uses TCP and it works good :D
But you have to think over the code before writing it.
Like dont send a packet untill its ben recived :) )
To all who give tcp a shoot. use STATIC size of packets.
try to think out how packet shold look like.
Never use sigle write int commands.. write the whole data in one chunk.
False:
Sooooo many uses TCP and it works good :D
But you have to think over the code before writing it.
Like dont send a packet untill its ben recived :) )
To all who give tcp a shoot. use STATIC size of packets.
try to think out how packet shold look like.
Never use sigle write int commands.. write the whole data in one chunk.