3dsound

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EmitSound returns a sound channel handle which you can use with all the sound channel commands, including PauseChannel and ResumeChannel. Make sure you load the 3D sound by using Load3DSound.

Also make sure you have created a listener (by using CreateListener) to actually 'hear' the sound. A listener is just a 3D entity, similar to a pivot so you can parent it, position it, etc, as required.