EnvMap question

Blitz3D Forums/Blitz3D Programming/EnvMap question

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uhm perhaps I did not understand well what you're saying...
what's the difference between moving the camera directly and moving a pivot with the camera attached?
Since my games is a 3d side scrolling platform, the camera won't rotate that much...I don't think it would change anything...
in any case the envmap doesn't update at all if I don't move/rotate the object.
Maybe it's not enough to set envmap flag on the texture to make it update while moving camera?