uhm perhaps I did not understand well what you're saying...
what's the difference between moving the camera directly and moving a pivot with the camera attached?
Since my games is a 3d side scrolling platform, the camera won't rotate that much...I don't think it would change anything...
in any case the envmap doesn't update at all if I don't move/rotate the object.
Maybe it's not enough to set envmap flag on the texture to make it update while moving camera?
what's the difference between moving the camera directly and moving a pivot with the camera attached?
Since my games is a 3d side scrolling platform, the camera won't rotate that much...I don't think it would change anything...
in any case the envmap doesn't update at all if I don't move/rotate the object.
Maybe it's not enough to set envmap flag on the texture to make it update while moving camera?