What i did, was to create a mesh in a modeller in the start position then export it. Then adjust the mesh to the second position. Save that out. Make sure you keep the same amount of vertices. Then do a simple interpolate between the two meshes.
This might not be what your after, but it worked a treat in a project i worked on where there was morphing bridges. You'd press a switch and the bride would morph, becoming longer and allowing the player to pass.
This might not be what your after, but it worked a treat in a project i worked on where there was morphing bridges. You'd press a switch and the bride would morph, becoming longer and allowing the player to pass.