You can have an array of types, but i'm sure you have to use blitz arrays. Could be wrong. I'm sure the forums have contained a good number of example on this.
In fact reading over your post i think i'm way off. Can you further explain using what you think would be the way you want it to work, then maybe we can suggest an alternate way?
like:
In fact reading over your post i think i'm way off. Can you further explain using what you think would be the way you want it to work, then maybe we can suggest an alternate way?
like:
type waypoint field x[10] ; blitz array field y[10] end type w.waypoint = new waypoint for loopx = 0 to 10 for loopy = 0 to 10 w\x[loopx] = loopx * 10 w\y[loopy] = loopy * 10 next next