Flexible&fast Shader Engine (ENBM)

Miscellaneous Forums/Blitz Showcase/Flexible&fast Shader Engine (ENBM)

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it works simple. all in need to do is to give the bumpmap and the texture i wish to stretch to the dll (by tom ;)) and then it works pretty for it self. instead of applying bumpmaps, i render the bumpmap scene and copy it to the screen overlay texture (press SPACE to see it).
i'm using render-to-texture here.