Hey, I did notice 2 things:
1) when a refraction happens over the edges of the rendered world, there is black around the edges. For example, go inside the refraction cube. I guess this is a limitation of blitz bot rendering things outside of the screen. But maybe the option to stretch hte last pixel so it doesn't seem as noticeable?
2) If you go inside an object, for example, placing your camera inside a column or the normal map sphere it will remove all the refracted effects.
1) when a refraction happens over the edges of the rendered world, there is black around the edges. For example, go inside the refraction cube. I guess this is a limitation of blitz bot rendering things outside of the screen. But maybe the option to stretch hte last pixel so it doesn't seem as noticeable?
2) If you go inside an object, for example, placing your camera inside a column or the normal map sphere it will remove all the refracted effects.