Tile Masks

BlitzMax Forums/BlitzMax Beginners Area/Tile Masks

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Im not sure how your transitions work, but you can get this kind of thing on the cheap with 3D.

By drawing 2 quads with alternating alphas. (ie one quad goes from left->right, the other in reverse)

How to do this with Max2D is unclear to me though.

Since what you are after seems like a pure 2D operation, you might be better of with SDL or DirectDraw...