Bass23

Blitz3D Forums/Blitz3D Userlibs/Bass23

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Hi abrexxes!

Yeah I remember MED/octaMED from the Amiga days, that was what my blast from the past was all about hehe!

I will not actually be using the mod file for the actual music in my game, the mod will be silent whilst the actual music plays normally.
However I will be using it for "level data" - checking against input from the player to see if they have pressed a button at the correct time - the correct time being when the notes in the mod play (within a small level of accuracy).

So, in essence, as long as I can see whether a note in the mod is not being played at all, should be played now or has already started playing (ie. too late to press now) then it should be fine.

What I now need to work on is creating the mod file from an mp3 source, and keeping it all in time.
Nothing worse than an out of synch Guitar Hero track!

Thanks for all your work with the midi, but I think it will be better for me to use MOD - as it is easier for you and me overall.