Good stuff abrexxes!
I have some time to spend coding in the next few days so will have a look at what you mentioned above.
I don`t want to get "all" notes in realtime, just 1 note (#1 piano) from 3 channels (0-2) and tell me if its being played (on) or not (off), unless I misunderstand what you mean.
I will have a good look round the internet at the GM/GS standards and see whats what.
I don`t ideally want to spend my time messing with file formats, but more the game, so I`ll do some good research today and see which route is going to be the best.
I look forward to the StreamGetEvent example/tutorial you mentioned.
I`m also looking into using MODs for the same thing (reading on/off status of channels playing) - don`t know why this didnt occur to me before.
ModInfo seems more fully featured than the MIDI stuff at this point, so maybe it will be better/easier if I use that....I shall see!
Happy Xmas :)
I have some time to spend coding in the next few days so will have a look at what you mentioned above.
I don`t want to get "all" notes in realtime, just 1 note (#1 piano) from 3 channels (0-2) and tell me if its being played (on) or not (off), unless I misunderstand what you mean.
I will have a good look round the internet at the GM/GS standards and see whats what.
I don`t ideally want to spend my time messing with file formats, but more the game, so I`ll do some good research today and see which route is going to be the best.
I look forward to the StreamGetEvent example/tutorial you mentioned.
I`m also looking into using MODs for the same thing (reading on/off status of channels playing) - don`t know why this didnt occur to me before.
ModInfo seems more fully featured than the MIDI stuff at this point, so maybe it will be better/easier if I use that....I shall see!
Happy Xmas :)