I may have spoke to soon (okay, typed too soon!).
I now have the full version of Ultimate Unwrap3D Pro and have tried exporting my char (Zim Alien for now) as .3ds, .B3D and .X format and I get the error:
Entity does not exist
..when I try to load and display that char. I only get this error with any files I have exported from Ultimate Unwrap3d.
If I swap the mesh to another pre-existing mesh (residing in the same folder as the source code, as are my Unwrap3d exports too), it works.
So, it seems I only get the error with anything I export with Ultimate Unwrap3d.
I just wondered if anyone else has encountered this problem. It could be a support issue with the makers of Unwrap3d, but I just wanted to check here first to see if anyone else has had this. If so, is it something I am doing silly?
The code is basically the example code with Blitz3d:
---------------------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
; Load mesh
zimchar=LoadMesh("zim.b3d")
PositionEntity zimchar,0,0,MeshDepth(zimchar)*2
While Not KeyDown( 1 )
RenderWorld
Flip
Wend
End
-----------------------
I DO have all my source, images and exports in the same folder.
Any ideas?
I now have the full version of Ultimate Unwrap3D Pro and have tried exporting my char (Zim Alien for now) as .3ds, .B3D and .X format and I get the error:
Entity does not exist
..when I try to load and display that char. I only get this error with any files I have exported from Ultimate Unwrap3d.
If I swap the mesh to another pre-existing mesh (residing in the same folder as the source code, as are my Unwrap3d exports too), it works.
So, it seems I only get the error with anything I export with Ultimate Unwrap3d.
I just wondered if anyone else has encountered this problem. It could be a support issue with the makers of Unwrap3d, but I just wanted to check here first to see if anyone else has had this. If so, is it something I am doing silly?
The code is basically the example code with Blitz3d:
---------------------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
; Load mesh
zimchar=LoadMesh("zim.b3d")
PositionEntity zimchar,0,0,MeshDepth(zimchar)*2
While Not KeyDown( 1 )
RenderWorld
Flip
Wend
End
-----------------------
I DO have all my source, images and exports in the same folder.
Any ideas?