B3D Exporter for Maya ...

BlitzMax Modules Forums/MiniB3D/B3D Exporter for Maya ...

I may have spoke to soon (okay, typed too soon!).

I now have the full version of Ultimate Unwrap3D Pro and have tried exporting my char (Zim Alien for now) as .3ds, .B3D and .X format and I get the error:

Entity does not exist


..when I try to load and display that char. I only get this error with any files I have exported from Ultimate Unwrap3d.

If I swap the mesh to another pre-existing mesh (residing in the same folder as the source code, as are my Unwrap3d exports too), it works.

So, it seems I only get the error with anything I export with Ultimate Unwrap3d.

I just wondered if anyone else has encountered this problem. It could be a support issue with the makers of Unwrap3d, but I just wanted to check here first to see if anyone else has had this. If so, is it something I am doing silly?

The code is basically the example code with Blitz3d:

---------------------------------
Graphics3D 640,480

SetBuffer BackBuffer()

camera=CreateCamera()

light=CreateLight()

RotateEntity light,90,0,0

; Load mesh
zimchar=LoadMesh("zim.b3d")

PositionEntity zimchar,0,0,MeshDepth(zimchar)*2

While Not KeyDown( 1 )

RenderWorld

Flip

Wend

End

-----------------------

I DO have all my source, images and exports in the same folder.

Any ideas?