Those multimedia module would have to support audio record (voice etc.), screen recording, et . as well :)
Regarding multithreading: I'd really like to have that for math operations. For the rest I don't really bother because it's a pain in the arse to get it right. I'd rather have BRL building in some way of using multithreading without knowing it ie. loading game ressources, threaded user input etc.
Regarding multithreading: I'd really like to have that for math operations. For the rest I don't really bother because it's a pain in the arse to get it right. I'd rather have BRL building in some way of using multithreading without knowing it ie. loading game ressources, threaded user input etc.